Jump to content

kotaco

[mXm] Leader
  • Posts

    603
  • Joined

  • Last visited

  • Days Won

    49

Everything posted by kotaco

  1. [quote name='BalzOnYer4Head' timestamp='1286844882' post='94'] Ill be pickin it up on my way home tomorrow night. Wont be up super late playin though as I have to be at work abnormally early on Wednesday. Cant wait! Will probably do what I always do though and play through the single player a bit before I hop online. Unless of ciyurse, the clan is online, than how could I resist! Thats how I roll out too. I've done it that way since SOCOM 1
  2. Releases tomorrow. I'll be working at the FD but only during the day, I plan on picking it up afterward. -- So can we put you down for some gaming sessions with mXm then Utah?
  3. kotaco

    Clan Patch

    [quote name='HeroicJayneCobb' timestamp='1286757341' post='84'] id take one or two once i can spare a few dollars (and they are printed) They'll be provided free for loyal members :whistle:
  4. This country is so concerned with nor hurting the slightest of anyone's feeling and people are becoming such ignorant pussified assholes that they are offended by everything. Damn these sucky parents and reality tv
  5. kotaco

    MAG 2.0

    [quote name='BalzOnYer4Head' timestamp='1286665327' post='71'] Holy shnikeys. Its like a full fleged mmo. I already traded it in though, and with all the games coming at us, I dont see me pickin it up again. Yeah, I actually misplaced this disc ha. Im not missing it though. Tactical shooters are still my love
  6. Your about me says it all.

  7. Nobody likes to leave comments for me? :(

  8. [quote name='andy19' timestamp='1286635052' post='63'] Running Windows 7 or Ubuntu Netbook Remix? My money's on Windows 7
  9. kotaco

    MAG 2.0

    Anybody still playing MAG? They just recently released a huge patch supposedly adding tons of new features. I was thinking about downloading and seeing what was up with it. Here's the changes/ features they listed on their blog: Gameplay (General) * Character level cap has been increased from level 60 to level 70 * Added new “Supply Depot” menu and in-game economy system (see “Gameplay – Economy” section for details) * Implemented new “Clan Deploy” feature that allows Clan Leaders and Officers to deploy into group queues of up to 128 players * Characters moving from MAG v1.XX to MAG 2.0 will receive an immediate and automatic Respec the first time they log in * Repair Kits can now inflict damage on enemy soldiers, vehicles and objectives * XP rate for “Repair” has been increased from 1.5XP/ 10pts to 3XP/ 10pts * Players can now track all “sprinting” enemies on the mini-map without the need for equipment * All “Damage Bar” rates for “Domination” maps have reverted back to their original (and identical) values * Tuned the frequency in which a player can jump to eliminate “bunny hopper” techniques * Reduced helicopter settle time, widened turret rotation and significantly increased health to strengthen their use as a forward spawn point * The “Silent Step” OIC Leadership ability now works as intended by allowing nearby squadmates to move at both regular and running speeds without detection from the motion sensor — does not stack with any related skills or modifiers Gameplay – (Economy) * Added in-game currency known as “Credit Points (CP)” that is awarded for by completing objectives, earning ribbons, finishing missions, and killing enemies * All gear and weapons are now located by default or can be sold or purchased in the “Supply Depot” menu Gameplay – Skills (Overall) * All Skills cost only one point per unlock, allowing players to purchase new skills with every level increase * Removed all gear and weapon attainment from the “Skills” menu, they now reside in the separate “Supply Depot” * Added “Engineering, Medical, Resistances, Special Ops,” and ‘Vehicles” meta-categories to the “Skills” menu * Removed “Electronics, Explosives, Heavy, Personal Defense,” and “Support” meta-categories from the “Skills” menu * Each meta-category in the “Skills” menu now has multi-branching paths * The “Advanced Grenades, Improved Resuscitation, Improved Shot Detection, Improved Stealth,” and “Knives Expanded Reach” skills have all been eliminated or rolled into other skills (see Skills sub-sections below for details) * Respec Points progression has been changed from 1K, 2K, 3K, 3K-Repeat to 1K, 3K, 5K, 5K-Repeat * Respec Points can no longer be “banked” and are capped at the amount needed for the next Respec Gameplay – Skills (Assault) * Added the following skills to the “Assault” menu: “Assault Swap Speed” and “Rocket Launcher Reload Speed” * Added three upgrade tiers to the following “Assault” skills: “Assault Reload Speed, Assault Rifle Steady Aim, Assault Swap Speed, Grenade Launcher Reload Speed,” and “Rocket Launcher Reload Speed” * “Assault Reload Speed” skill has changed and now decreases the reload time for all assault rifles and machine guns * “Assault Rifle Improved Stability” skill has been renamed to “Assault Recoil Stability” and has been changed to reduce the recoil on all assault rifles and machine guns * “Assault Swap Speed” skill has been changed and now decreases the amount of time it takes to swap assault rifles, machine guns, rocket launchers and grenade launchers Gameplay – Skills (Marksman) * Added the following skills to the “Marksman” menu: “Increased Scope Magnification, Marksman Fire Rate, Marksman Recoil Stability” and “Marksman Swap Speed” * Added three upgrade tiers to the following “Marksman” skills: “Increased Scope Magnification, Marksman Fire Rate, Marksman Reload Speed, Marksman Recoil Stability, Marksman Steady Aim,” and “Marksman Swap Speed” * New “Increased Scope Magnification” skill increases the level of zoom when using a scope on a sniper rifle * New “Marksman Fire Rate” skill increases the rate of fire for all sniper rifles * New “Marksman Recoil Stability” skill reduces the amount of recoil on sniper rifles * New “Marksman Swap Speed” skill decreases the amount of time it takes to swap sniper rifles Gameplay – Skills (Close Quarters) * Added the following skills to the “Close Quarters” menu: “Close Quarters Fire Rate, Close Quarters Swap Speed, Improved Knife Damage,” and “Knife Frequency” * Added three upgrade tiers to the following “Close Quarters” skills: “Close Quarters Fire Rate, Close Quarters Recoil Stability, Close Quarters Reload Speed, Close Quarters Swap Speed, Improved Knife Damage,” and “Knife Frequency” * “Close Quarters Improved Stability” skill has been renamed to “Close Quarters Recoil” stability and has been changed to reduced recoil on all pistols, personal defense weapons, submachine guns and shotguns * New “Close Quarters Fire Rate” skill increases the fire rate of all pistols, personal defense weapons, submachine guns and shotguns * New “Close Quarters Swap Speed” skill decreases the amount of time it takes to swap all pistols, personal defense weapons, submachine guns and shotguns * New “Improved Knife Damage” skill increases the amount of damage knife attacks do to enemy soldiers * “Knives Improved Swipe Speed” Skill has been renamed to Knife Frequency” skill, which decreases the time between knife attacks Gameplay – Skills (Special Ops) * Added the following skills, all with three-tiered upgrades, to the “Special Ops” menu: “Extended Tracking Duration, Improved Acoustic Locator, Improved Explosive Detector, Improved Motion Tracker, Improved Sensor Jammer” and “Improved Suppressors” * New “Extended Tracking Duration” skill increases the amount of time a detected enemy is tracked on the mini-map and CNI * New “Improved Acoustic Locator” skill increases the effective range of an equipped Acoustic Locator gear item * New “Improved Explosive Detector” skill allows a soldier with an Explosives Detector gear item equipped to approach enemy mines while prone without triggering them * New “Improved Motion Tracker” skill increases the range an equipped Motion Tracker gear item detects enemy movement * New “Improved Sensor Jammer” skill allows a soldier with Sensor Jammer gear items to move at a faster rate before being spotted by enemy Motion Trackers, as well as masking nearby squadmates * New “Improved Suppressors” skill increases the effectiveness of any suppressor when mounted on a weapon Gameplay – Skills (Medical) * Added the following skills, all with three-tiered upgrades, to the “Medical” menu: “Heal Recharge Rate, Improved Healing, Improved Resupply Rate, Medical Kit Heal Range, Self Heal Speed,” and “Resuscitation” * New “Heal Recharge Rate” skill reduces the time between medical kit and first aid kit applications * New “Improved Resupply Rate” skill reduces the time it takes to refill your gear and ammo at supply points * New “Medical Kit Heal Range” skill increases the range a medical kit can heal wounded teammates * New “Self Heal Speed” skill decreases the time it takes to apply a first aid kit or medical kit when self-healing Gameplay – Skills (Engineering) * Added the following skills, all with three-tiered upgrades, to the “Engineering” menu: “Advanced Electronics, Advanced Explosives, Improved Repair Kit Damage, Improved Repairing,” and “Mine Deploy Speed” * New “Advanced Electronics” skill decreases the amount of time it takes to take control of battlefield electronics-based objectives * New “Improved Repair Kit Damage” skill increases the amount of damage the repair kit does to enemy soldiers, vehicles and objective assets * New “Mine Deploy Speed” skill reduces the amount of time it takes to deploy anti-personnel and anti-tank mines Gameplay – Skills (Athleticism) * Added the following skills to the “Athleticism” menu: “Increased Launcher Move Speed, Increased Move Speed,” and “Improved Sprint Speed” * Added three upgrade tiers to the following “Athleticism” skills: “Advanced Paratrooper, Increased Endurance, Increased Launcher Move Speed, Increased Move Speed, Improved Sprint Recovery,” and “Improved Sprint Speed” * New “Increased Launcher Move Speed” skill increases the top speed a soldier moves and aims while holding a rocket launcher * New “Increased Move Speed” skill increases the top speed a soldier moves normally * New “Improved Sprint Speed” skill increases the top speed a soldier moves while sprinting Gameplay – Skills (Vehicles) * Added the following skills, all with three-tiered upgrades, to the “Vehicles” menu: “Improved Smoke Screen Rate, Improved Turret Cooldown, Improved Vehicle Awareness, Improved Vehicle Impact Damage, Increased Vehicle Speed,” and “Vehicle Mine Resistance” * New “Improved Smoke Screen Rate” skill reduces the amount of time between smoke screens activated by the driver of the vehicle * New “Improved Turret Cooldown” skill reduces the time it takes for the soldier’s turret weapon to cool down after it has overheated * New “Improved Vehicle Awareness” skill makes the mini-map visible while a soldier is manning a vehicle or bunker turret and can be upgraded to add base Acoustic Locator and Motion Tracker functionality * New “Improved Vehicle Impact Damage” skill increases the amount of damage inflicted on enemy soldiers when impacted by the driver’s vehicle * New “Increased Vehicle Speed” skill increases the top speed of the vehicle the soldier is driving * New “Vehicle Mine Resistance” skill decreases the amount of damage a vehicle the soldier is driving takes from enemy anti-vehicle mines Gameplay – Skills (Resistances) * Added the following skills, all with three-tiered upgrades, to the “Resistances” menu: “Chemical Damage Resistance, Extended Bleedout, Explosive Damage Resistance Flashbang Resistance, Impact Damage Resistance,” and “Increased Health” * New “Extended Bleedout” skill increases the time a soldier can remain incapacitated before he bleeds out * New “Flashbang Resistance” skill decreases the duration a soldier is affected by flashbang grenades Weapons * Increased base damage on most automatic weapons by an average of 15% * Improved the spread rate of Assault Rifles and Submachine guns when auto-firing so that they remain accurate longer * All suppressors now reduce shooting detection range by half of their old default value * Knife tuning: Reduced range by roughly 30 centimeters and decreased default “facing” damage bonuses * Knife tuning: Changed knife attack angle so that a hit requires target to be closer to the center of the screen * Shotgun tuning: Corrected issue that prevented all shotguns from reloading when the player was still holding the “fire” button * Explosive tuning: Anti-personnel Mines now have a “line of sight” check for detonation and have been given a more realistic damage cone * Explosive tuning: Increased “Anti-tank Mine” damage to vehicles by 50% Gear and Apparel * Explosives Detector no longer beeps when in proximity of a teammate’s mines — only when near an enemy’s; beep frequency has also been adjusted * Motion Tracker has been updated so that it is no longer based on an enemy’s speed and is now based on an enemy’s stance, detecting movement for all un-jammed players * The Sensor Jammer had been updated so that all prone movement by the equipped player is masked; can be enhanced with “Improved Sensor Jammer” skill to mask crouched movement at level 1, walking at level 2 and sprinting at level 3 * Light/ Improved Light Armor base speed has been reduced by nearly 3% * Heavy/ Improved Heavy Armor base speed has been increased by nearly 3% * Light and Heavy Armor types have been given “bonus” modifiers when used in conjunction with “Speed” skills so that Light Armors receive greater benefits and Heavy Armors receive lesser benefits Interface * Added “Community News” page to better inform players in-game of all MAG-related events or promotions * Different grenade types now show specific in-game icons when thrown * Repaired bug that would sometimes result in the post-game results screen displaying the incorrect amount of earned XP * Added “Total Awarded Currency Points” to “Bonuses” section of the character “Stats” page * Added Interdiction and Escalation Concept Art to “Extras” menu Audio/ Visual * Thrown or launched grenades now have a “trail” effect as well as an updated overall appearance to make them more visible on the battlefield * Solved issue that prevented equipped grenades to appear in the player’s hand prior to throwing them * An assortment of camera and animation optimizations for various scenarios including but not limited to iron sight/ laser sight zoom, ladder climbing, mine placement, self-healing, and weapon swapping * Improved presentation of the character “jump” animation * Updated various pieces of artwork with newer versions for better performance * Fixed issue that sometimes prevented medical device appearance and/ or animations from displaying properly * Increased the Sensor Array’s animation time to match the duration of its usage * Repaired bug that prevented the “Alarm” audio from being played when charges were planted at “Objective C” in the “Syr Daria Uplink” and “Darrien Network” maps * Slightly lowered the amount of camera shake from air strikes, explosions, and when firing weapons * Repaired camera “pop” problem that would sometimes occur when sprinting out of a parachute drop * Removed “shiny” graphics that would randomly appear on bridges for all maps in which a bridge is present * Fixed issue that prevented win/ loss voice-over from being played when game clock expires in “Interdiction” mode * Improved visual appearance of the Ribbon awards Technical * MAG now fully supports the PlayStation Move peripheral * Fixed “Spooning Elevator” bug that allowed players who revived downed teammates while laying on top of them to float upwards and reach areas not intended to be accessed * “MVP” criteria no longer considers bonus XP modifiers in its equation * Repaired issue that disconnected some members of large-sized clans from the MAG game environment when logging in * Fixed issue that would sometimes halt the patching process at 99% of the install period * Resupply Depots have been optimized so that the meter accurately reflects what is being resupplied and the resupply process itself is more efficient * Players can no longer take the driver’s seat in vehicles that are not their squad’s “spawn” APC, but can take any other seat in the vehicle regardless if their squad “owns” the APC or not * Repaired issue with “Happy Hour” timer that would sometimes shave a few minutes off the correct total * Solved problem that sometimes caused incapacitated players to rotate and move around * Players are now prevented from spawning inside a helicopter that is headed out of the map * Mended problem that caused the “Primary Objectives Completed” stat to sometimes double for various game types * Made additional fixes for rare “game crash” scenarios * Various localization updates and changes
  10. kotaco

    Roll Call

    [quote name='Tha First Lady ~ Amanda' timestamp='1286473203' post='32'] What a bunch of fags!! Lol. I'm here! Not really anytime to game yet but I'm working on it. lol, I certainly hope so! We miss you.
  11. kotaco

    Juggy

    Has anybody kept in contact with Juggy? I'd like to see him stop by once a year or so and say hello! Maybe at least let him know we're still here and send him a patch!
  12. [quote name='weathermatt' timestamp='1286575204' post='48'] Still playing Confrontation. Will be picking up MoH. I'm sorry it's been do dead as far as clan activity weathermatt, but thanks so much for sticking with us on the forums here. I noticed you dropped out of the clan on SOCOM. Just curious as to if you'll be coming back on board with us in Medal of Honor or SOCOM 4 [quote name='BalzOnYer4Head' timestamp='1286593369' post='50'] Beat Dead Rising 2, should of rented it. Have been turning a ton of laps at Suzuka Circuit. Thanks for the countdown clock Unit! Also, shhhh I bought a refurbed Elite and beat Halo Reach. As usual, awesome campaign, and the multiplayer is fun, but just not to my taste (fucking shields). Lookin forward to the MoH on Tuesday. I played Halo every now and then on a friends Xbox and I just don't like it as much as everybody else seems to.
  13. [quote name='BalzOnYer4Head' timestamp='1286595791' post='53'] OOOh! Burn! Hahaha, but hey, look around, we have some pretty nice digs now, and it was well worth the bagillion registrations! :whistle: I have no idea what you're talking about But actually I was just saying ODIN signed up once with Facebook and a second time the old fashioned way it would seem :)
  14. kotaco

    Discuss: SOCOM 4

    [quote name='BalzOnYer4Head' timestamp='1286601268' post='54'] No Jester? Spectre? I'll buy it though. Nope, but they added a female good guy for the first time. I think that'll make some lady socomers happy.
  15. kotaco

    Clan Patch

    [quote name='BalzOnYer4Head' timestamp='1286590370' post='49'] I showed Kory the patch and also mentioned the cost that your guy quoted you. He wants you to email me the artwork in vector format in either a pdf file or eps file. Also wants to know the dimensions of the patch. Once he has the info he can give us a price on a hundred of em. If its a three inch diameter patch, he can get it for 150 bucks. 100 percent embroidered, quality shit. Alright, email en route
  16. [quote name='ingram' timestamp='1286569294' post='46'] Well I'm going to Louisiana Tech now. Not sure about what I'll major in, but it'll come to me somehow. Other than that, I'm pretty much the same ol guy. Im thinking you should do Communication Design so you can make us kickass graphic stuff
  17. So are you guys still playing Confrontation or MW2 now? Or perhaps another online game? I have taken a break up until recently. But I plan on getting the new Medal of Honor next week and jumping back into the swing of things.
  18. Hello, and thank you for your interest in enlisting with Clan mXm! We are a tight-knit group of gamers who love playing games for the fun of the game. We are not out solely to the achieve status as best of the best, we do not hold mandatory practices or game nights, nor do we religiously participate in gaming ladders or leagues. No... we play because we enjoy playing video games, and doing so with people we like playing with. Now, don't get us wrong. We very much enjoy a communication filled, tactics driven style of gameplay and do quite well for ourselves when we're in that "zone." But that's not what we're all about. Over the past decade, we have developed into more of a family than anything else and it is something about this clan that we all cherish. While some members may come and go, the true "mXmbers" stay loyal for life. These are the people who really click with who we are and what we do. They get it, and they like being a part of it. Our mXmbers, as we've come to call them, would do just about anything for each other. And that's just one more thing that makes being in this clan.. on this team.. in this family, that much better. If you're interested in joining this gaming family and becoming an mXmber! We look forward to hearing from you! PRIMARY PREREQUISITES FOR ENLISTMENT Must Register With The Clan Site / Community Forums Obviously you're well on your way to doing this. This site/forum is our primary method of communication and organization. Must Have An Enjoyable Personality We get that's a tad subjective, but basically, the reason we have such loyal members is because we love to hang out with each other, everybody brings something unique to the table. So if we can have fun, you'll want to be here and we'll want you to stay. Must Be A Team Player We are a family, and family comes first. Always. Preferably 18+ Things run more smoothly with an all adult clan vs a mixed one in our previous experience. Plus we enjoy not hearing squeaky voices on the mic. But ... exceptions have been made in the past, if you're really worried about it, just play some rounds with us and we can get to know you. Maturity & Sportsmanship Required We pride ourselves on professionalism and respect. We expect all of our members to possess both, and to show it. Should Not Obsess Over Rank/Points/Wins/Trophies/Medals We play to have fun, winning is just a frequent bonus, what you do on your own time is up to you though. NO Rank Up Rooms / Cheating / Glitching (in competition style games) We consider ourselves above such activities, if the game is meant to be a skill based one or we're taking part in a clan war, play it honestly. You Must Have A Mic! We are a "tactical" clan, we communicate in game to organize strategies, call out enemy positions and so on. So a mic is mandatory. We reserve the right to amend or bypass any of the above prerequisites at the discretion of mXm Command. SUBMITTING AN APPLICATION FOR ENLISTMENT Please create a topic/post in this forum stating you'd like to join our team. Be sure to include as much information about yourself and your intentions as possible! Some things to include would be: What's your name and age? Where are you from and what do you do? What's your gaming tag? What consoles do you own? What games do you currently play online? How did you hear about us? Why you want to become a part of mXm? Any other pertinent information or things you'd like to share. Ready? CLICK HERE TO CREATE AN APPLICATION!
  19. I see we have our core members back for the most part, a few are still MIA... but be sure to bring in your other gaming buddies too! Hopefully we'll pick once Medal of Honor releases and continue into all of the other releases. CLEAR!
  20. kotaco

    Clan Patch

    [quote name='BalzOnYer4Head' timestamp='1286511115' post='37'] That is freakin awesome. I love it. Its... perfect! Kory may be able to get you a killer deal on the actual make of the patches. He does this sort of thing for a living and has connections with all kinds of vendors that can whip those up. Ill ask him about it this weekend and see what kind of price her can get. Awesome, the person I usually go through has already quoted me: 100 pieces at $2.21 per piece, for a total of $221.00 But if Kory has some connections and can beat that let's do it!
  21. kotaco

    Clan Patch

    I have long wanted to get a patch out for you guys, as well as our respected retired members and future loyal members to come. Im thinking this is what it'll look like unless this one has any objections: Reasons: - Gaming Team is what we are, referred to in some games as a clan, which is also true however I couldn't let myself put clan onto a military style looking patch. For fear of creating the wrong impression (lol) - The eagle represents freedom, strength, courage, wisdom, illumination of spirit. mXm has always been a strong clan in it's beliefs and actions, with the courage to stand out from others and go against the grain, allowing its members freedoms rather than imposing strict rules and encourage growth. - 3 stars represent the three core values of the clan. Atruism, Honor and Commitment. - Crosshairs represent precision and shooting, the clan was born on a Tactical shooter, require precise and accurate marksmanship and squad movement. - Gamepads the two gamepads of different colors represent essentially what we are. A group of people playing games together, without each other we wouldn't have a reason for everything we've worked to create. The different colors are not just aesthetic, they are meant to show we our not prejudice to race, sex or creed. - 2004 obviously when the clan was created. - Shield meant to represent defense, and protection. Protecting and defending the clan and everything it was built on. Upholding everything we have now and allowing us to continue growth. - aeterna est fides is faintly seen in the back ground. Latin meaning: "Loyal is Forever" Loyalty = FIDES is = VIVIT (or DURAT or also EST) Forever = IN AETERNUM ( adverb) or AETERNA (adjective in the nominative feminine agreed with FIDES) Main Colors: Red - Red is used as a symbol of courage and sacrifice, as in blood spilt in sacrifice or courage in the face of lethal danger. Gold - evokes the feeling of prestige. The meaning of gold is illumination, wisdom, and wealth. Gold often symbolizes high quality. Black - is associated with power, elegance and mystery. White - safety, purity
  22. [quote name='Tha First Lady ~ Amanda' timestamp='1286471764' post='31'] I have been living in new Orleans again with my second baby. We just got her moved closer to home and she will be home in about a week. I had two preemies in 8 months! It's like I had twins! The second one is doing so much better than my first daughter so that has made it easier. They are both beautiful and have changed the Amanda you all knew. Lol. I'm a mom/ housewife now. Not engaged but getting married soon at the court house so I can share my kids last name and will have a wedding maybe 5 years from now when they can be in it. I've never been happier in life tho. It's been great. I'm gonna attempt to post some pictures of them for y'all. Veyda Benlee Harris is 10 months old and Annzleigh Rose Harris is 2 months old. Glad to hear you're engaged Andy. Congrats on that and the baby. He's adorable. Dakota always kicks ass in life. I'm forever proud of your accomplishments dude! Haven't heard from Balz in a while tho. I've called text and messages him. Never hear anything back. Have u guys? Thank amanda, Balz just called me a few days ago, left me a voicemail that I havent returned a call for yet. hehe He's around here at least once a day it seems
×
×
  • Create New...