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kotaco

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Posts posted by kotaco

  1. [quote name='Johnny Utah' timestamp='1286688427' post='75']
    They better bring a sweet commercial with this release.

    You should remember these two:




    LOL I do remember those.. So far they only have this one I think:

    http://www.youtube.com/watch?v=ReChuJbr1iM



  2. Release Date: Dec 22, 2010
    Robert De Niro, Ben Stiller, Owen Wilson,

    A birthday party for the twins gives Greg an opportunity to redeem himself after he takes a job that raises the suspicions of his overbearing father-in-law, Jack (Robert De Niro), in this installment of the hit comedy series. Greg (Ben Stiller) and Pam (Teri Polo) have been together for ten years, and now they're the proud parents of two adorable twins. But money is tight, and in order to keep his family afloat, devoted nurse Greg takes a second job working for a drug company. But that development doesn't sit well with Jack, whose previous suspicions regarding his hapless son-in-law soon come back in full force after learning of this development. With the twins' birthday fast approaching, the proud parents invite the entire clan over to celebrate in style, including Kevin (Owen Wilson), who still carries a torch for his pretty ex Pam. As the festivities get under way, Greg takes every opportunity available to prove to Jack that he's fully capable of providing for his family. Now Greg has one last chance to prove that he's trustworthy. Should he fail, the circle of trust will be broken for good.



  3. Release Date: Oct 15, 2010

    A group of former government assassins fights back against the CIA after they're targeted for knowing too much in this adaptation of Warren Ellis' acclaimed DC Comics graphic novels. Frank Moses (Bruce Willis) used to be a hired gun for the CIA. Along with Joe (Morgan Freeman), Marvin (John Malkovich), and Victoria (Helen Mirren), Frank's specialty was carrying out contracts that the government didn't want the public to know about. These days, Frank and his old gang are all retired, but the powers that be are still concerned that they know too much, and dispatch a team of top assassins to ensure their silence. Now, Frank and his former team members realize that their only hope for survival is to break into CIA headquarters and expose the truth. But once they're in, the group uncovers evidence of a massive cover-up that promises to rock the very foundation of our government.



  4. SAW3D (Get it?) aka Saw VII

    Release Date: Oct 29, 2010

    It finally supposedly over, this is supposed to be the last one:

    The Saw series continues with this seventh entry, spearheaded by returning Saw VI director Kevin Greutert. Marcus Dunstan and Patrick Melton also are back to pen the script, which details the exploits of serial killer Jigsaw's surviving victims, who seek counseling from a self-help mentor (Sean Patrick Flanery) whose past as a previous victim figures directly into each one's fate. Cary Elwes returns to the franchise for the first time since his character survived Jigsaw's first cinematic outing in 2004

  5. [quote name='BalzOnYer4Head' timestamp='1286844882' post='94']
    Ill be pickin it up on my way home tomorrow night. Wont be up super late playin though as I have to be at work abnormally early on Wednesday. Cant wait! Will probably do what I always do though and play through the single player a bit before I hop online. Unless of ciyurse, the clan is online, than how could I resist!



    Thats how I roll out too. I've done it that way since SOCOM 1

  6. [quote name='BalzOnYer4Head' timestamp='1286665327' post='71']
    Holy shnikeys. Its like a full fleged mmo. I already traded it in though, and with all the games coming at us, I dont see me pickin it up again.



    Yeah, I actually misplaced this disc ha. Im not missing it though. Tactical shooters are still my love

  7. Anybody still playing MAG? They just recently released a huge patch supposedly adding tons of new features. I was thinking about downloading and seeing what was up with it.

    Here's the changes/ features they listed on their blog:

    Gameplay (General)

    * Character level cap has been increased from level 60 to level 70
    * Added new “Supply Depot” menu and in-game economy system (see “Gameplay – Economy” section for details)
    * Implemented new “Clan Deploy” feature that allows Clan Leaders and Officers to deploy into group queues of up to 128 players
    * Characters moving from MAG v1.XX to MAG 2.0 will receive an immediate and automatic Respec the first time they log in
    * Repair Kits can now inflict damage on enemy soldiers, vehicles and objectives
    * XP rate for “Repair” has been increased from 1.5XP/ 10pts to 3XP/ 10pts
    * Players can now track all “sprinting” enemies on the mini-map without the need for equipment
    * All “Damage Bar” rates for “Domination” maps have reverted back to their original (and identical) values
    * Tuned the frequency in which a player can jump to eliminate “bunny hopper” techniques
    * Reduced helicopter settle time, widened turret rotation and significantly increased health to strengthen their use as a forward spawn point
    * The “Silent Step” OIC Leadership ability now works as intended by allowing nearby squadmates to move at both regular and running speeds without detection from the motion sensor — does not stack with any related skills or modifiers

    Gameplay – (Economy)

    * Added in-game currency known as “Credit Points (CP)” that is awarded for by completing objectives, earning ribbons, finishing missions, and killing enemies
    * All gear and weapons are now located by default or can be sold or purchased in the “Supply Depot” menu

    Gameplay – Skills (Overall)

    * All Skills cost only one point per unlock, allowing players to purchase new skills with every level increase
    * Removed all gear and weapon attainment from the “Skills” menu, they now reside in the separate “Supply Depot”
    * Added “Engineering, Medical, Resistances, Special Ops,” and ‘Vehicles” meta-categories to the “Skills” menu
    * Removed “Electronics, Explosives, Heavy, Personal Defense,” and “Support” meta-categories from the “Skills” menu
    * Each meta-category in the “Skills” menu now has multi-branching paths
    * The “Advanced Grenades, Improved Resuscitation, Improved Shot Detection, Improved Stealth,” and “Knives Expanded Reach” skills have all been eliminated or rolled into other skills (see Skills sub-sections below for details)
    * Respec Points progression has been changed from 1K, 2K, 3K, 3K-Repeat to 1K, 3K, 5K, 5K-Repeat
    * Respec Points can no longer be “banked” and are capped at the amount needed for the next Respec

    Gameplay – Skills (Assault)

    * Added the following skills to the “Assault” menu: “Assault Swap Speed” and “Rocket Launcher Reload Speed”
    * Added three upgrade tiers to the following “Assault” skills: “Assault Reload Speed, Assault Rifle Steady Aim, Assault Swap Speed, Grenade Launcher Reload Speed,” and “Rocket Launcher Reload Speed”
    * “Assault Reload Speed” skill has changed and now decreases the reload time for all assault rifles and machine guns
    * “Assault Rifle Improved Stability” skill has been renamed to “Assault Recoil Stability” and has been changed to reduce the recoil on all assault rifles and machine guns
    * “Assault Swap Speed” skill has been changed and now decreases the amount of time it takes to swap assault rifles, machine guns, rocket launchers and grenade launchers

    Gameplay – Skills (Marksman)

    * Added the following skills to the “Marksman” menu: “Increased Scope Magnification, Marksman Fire Rate, Marksman Recoil Stability” and “Marksman Swap Speed”
    * Added three upgrade tiers to the following “Marksman” skills: “Increased Scope Magnification, Marksman Fire Rate, Marksman Reload Speed, Marksman Recoil Stability, Marksman Steady Aim,” and “Marksman Swap Speed”
    * New “Increased Scope Magnification” skill increases the level of zoom when using a scope on a sniper rifle
    * New “Marksman Fire Rate” skill increases the rate of fire for all sniper rifles
    * New “Marksman Recoil Stability” skill reduces the amount of recoil on sniper rifles
    * New “Marksman Swap Speed” skill decreases the amount of time it takes to swap sniper rifles

    Gameplay – Skills (Close Quarters)

    * Added the following skills to the “Close Quarters” menu: “Close Quarters Fire Rate, Close Quarters Swap Speed, Improved Knife Damage,” and “Knife Frequency”
    * Added three upgrade tiers to the following “Close Quarters” skills: “Close Quarters Fire Rate, Close Quarters Recoil Stability, Close Quarters Reload Speed, Close Quarters Swap Speed, Improved Knife Damage,” and “Knife Frequency”
    * “Close Quarters Improved Stability” skill has been renamed to “Close Quarters Recoil” stability and has been changed to reduced recoil on all pistols, personal defense weapons, submachine guns and shotguns
    * New “Close Quarters Fire Rate” skill increases the fire rate of all pistols, personal defense weapons, submachine guns and shotguns
    * New “Close Quarters Swap Speed” skill decreases the amount of time it takes to swap all pistols, personal defense weapons, submachine guns and shotguns
    * New “Improved Knife Damage” skill increases the amount of damage knife attacks do to enemy soldiers
    * “Knives Improved Swipe Speed” Skill has been renamed to Knife Frequency” skill, which decreases the time between knife attacks

    Gameplay – Skills (Special Ops)

    * Added the following skills, all with three-tiered upgrades, to the “Special Ops” menu: “Extended Tracking Duration, Improved Acoustic Locator, Improved Explosive Detector, Improved Motion Tracker, Improved Sensor Jammer” and “Improved Suppressors”
    * New “Extended Tracking Duration” skill increases the amount of time a detected enemy is tracked on the mini-map and CNI
    * New “Improved Acoustic Locator” skill increases the effective range of an equipped Acoustic Locator gear item
    * New “Improved Explosive Detector” skill allows a soldier with an Explosives Detector gear item equipped to approach enemy mines while prone without triggering them
    * New “Improved Motion Tracker” skill increases the range an equipped Motion Tracker gear item detects enemy movement
    * New “Improved Sensor Jammer” skill allows a soldier with Sensor Jammer gear items to move at a faster rate before being spotted by enemy Motion Trackers, as well as masking nearby squadmates
    * New “Improved Suppressors” skill increases the effectiveness of any suppressor when mounted on a weapon

    Gameplay – Skills (Medical)

    * Added the following skills, all with three-tiered upgrades, to the “Medical” menu: “Heal Recharge Rate, Improved Healing, Improved Resupply Rate, Medical Kit Heal Range, Self Heal Speed,” and “Resuscitation”
    * New “Heal Recharge Rate” skill reduces the time between medical kit and first aid kit applications
    * New “Improved Resupply Rate” skill reduces the time it takes to refill your gear and ammo at supply points
    * New “Medical Kit Heal Range” skill increases the range a medical kit can heal wounded teammates
    * New “Self Heal Speed” skill decreases the time it takes to apply a first aid kit or medical kit when self-healing

    Gameplay – Skills (Engineering)

    * Added the following skills, all with three-tiered upgrades, to the “Engineering” menu: “Advanced Electronics, Advanced Explosives, Improved Repair Kit Damage, Improved Repairing,” and “Mine Deploy Speed”
    * New “Advanced Electronics” skill decreases the amount of time it takes to take control of battlefield electronics-based objectives
    * New “Improved Repair Kit Damage” skill increases the amount of damage the repair kit does to enemy soldiers, vehicles and objective assets
    * New “Mine Deploy Speed” skill reduces the amount of time it takes to deploy anti-personnel and anti-tank mines

    Gameplay – Skills (Athleticism)

    * Added the following skills to the “Athleticism” menu: “Increased Launcher Move Speed, Increased Move Speed,” and “Improved Sprint Speed”
    * Added three upgrade tiers to the following “Athleticism” skills: “Advanced Paratrooper, Increased Endurance, Increased Launcher Move Speed, Increased Move Speed, Improved Sprint Recovery,” and “Improved Sprint Speed”
    * New “Increased Launcher Move Speed” skill increases the top speed a soldier moves and aims while holding a rocket launcher
    * New “Increased Move Speed” skill increases the top speed a soldier moves normally
    * New “Improved Sprint Speed” skill increases the top speed a soldier moves while sprinting

    Gameplay – Skills (Vehicles)

    * Added the following skills, all with three-tiered upgrades, to the “Vehicles” menu: “Improved Smoke Screen Rate, Improved Turret Cooldown, Improved Vehicle Awareness, Improved Vehicle Impact Damage, Increased Vehicle Speed,” and “Vehicle Mine Resistance”
    * New “Improved Smoke Screen Rate” skill reduces the amount of time between smoke screens activated by the driver of the vehicle
    * New “Improved Turret Cooldown” skill reduces the time it takes for the soldier’s turret weapon to cool down after it has overheated
    * New “Improved Vehicle Awareness” skill makes the mini-map visible while a soldier is manning a vehicle or bunker turret and can be upgraded to add base Acoustic Locator and Motion Tracker functionality
    * New “Improved Vehicle Impact Damage” skill increases the amount of damage inflicted on enemy soldiers when impacted by the driver’s vehicle
    * New “Increased Vehicle Speed” skill increases the top speed of the vehicle the soldier is driving
    * New “Vehicle Mine Resistance” skill decreases the amount of damage a vehicle the soldier is driving takes from enemy anti-vehicle mines

    Gameplay – Skills (Resistances)

    * Added the following skills, all with three-tiered upgrades, to the “Resistances” menu: “Chemical Damage Resistance, Extended Bleedout, Explosive Damage Resistance Flashbang Resistance, Impact Damage Resistance,” and “Increased Health”
    * New “Extended Bleedout” skill increases the time a soldier can remain incapacitated before he bleeds out
    * New “Flashbang Resistance” skill decreases the duration a soldier is affected by flashbang grenades

    Weapons

    * Increased base damage on most automatic weapons by an average of 15%
    * Improved the spread rate of Assault Rifles and Submachine guns when auto-firing so that they remain accurate longer
    * All suppressors now reduce shooting detection range by half of their old default value
    * Knife tuning: Reduced range by roughly 30 centimeters and decreased default “facing” damage bonuses
    * Knife tuning: Changed knife attack angle so that a hit requires target to be closer to the center of the screen
    * Shotgun tuning: Corrected issue that prevented all shotguns from reloading when the player was still holding the “fire” button
    * Explosive tuning: Anti-personnel Mines now have a “line of sight” check for detonation and have been given a more realistic damage cone
    * Explosive tuning: Increased “Anti-tank Mine” damage to vehicles by 50%

    Gear and Apparel

    * Explosives Detector no longer beeps when in proximity of a teammate’s mines — only when near an enemy’s; beep frequency has also been adjusted
    * Motion Tracker has been updated so that it is no longer based on an enemy’s speed and is now based on an enemy’s stance, detecting movement for all un-jammed players
    * The Sensor Jammer had been updated so that all prone movement by the equipped player is masked; can be enhanced with “Improved Sensor Jammer” skill to mask crouched movement at level 1, walking at level 2 and sprinting at level 3
    * Light/ Improved Light Armor base speed has been reduced by nearly 3%
    * Heavy/ Improved Heavy Armor base speed has been increased by nearly 3%
    * Light and Heavy Armor types have been given “bonus” modifiers when used in conjunction with “Speed” skills so that Light Armors receive greater benefits and Heavy Armors receive lesser benefits

    Interface

    * Added “Community News” page to better inform players in-game of all MAG-related events or promotions
    * Different grenade types now show specific in-game icons when thrown
    * Repaired bug that would sometimes result in the post-game results screen displaying the incorrect amount of earned XP
    * Added “Total Awarded Currency Points” to “Bonuses” section of the character “Stats” page
    * Added Interdiction and Escalation Concept Art to “Extras” menu

    Audio/ Visual

    * Thrown or launched grenades now have a “trail” effect as well as an updated overall appearance to make them more visible on the battlefield
    * Solved issue that prevented equipped grenades to appear in the player’s hand prior to throwing them
    * An assortment of camera and animation optimizations for various scenarios including but not limited to iron sight/ laser sight zoom, ladder climbing, mine placement, self-healing, and weapon swapping
    * Improved presentation of the character “jump” animation
    * Updated various pieces of artwork with newer versions for better performance
    * Fixed issue that sometimes prevented medical device appearance and/ or animations from displaying properly
    * Increased the Sensor Array’s animation time to match the duration of its usage
    * Repaired bug that prevented the “Alarm” audio from being played when charges were planted at “Objective C” in the “Syr Daria Uplink” and “Darrien Network” maps
    * Slightly lowered the amount of camera shake from air strikes, explosions, and when firing weapons
    * Repaired camera “pop” problem that would sometimes occur when sprinting out of a parachute drop
    * Removed “shiny” graphics that would randomly appear on bridges for all maps in which a bridge is present
    * Fixed issue that prevented win/ loss voice-over from being played when game clock expires in “Interdiction” mode
    * Improved visual appearance of the Ribbon awards

    Technical

    * MAG now fully supports the PlayStation Move peripheral
    * Fixed “Spooning Elevator” bug that allowed players who revived downed teammates while laying on top of them to float upwards and reach areas not intended to be accessed
    * “MVP” criteria no longer considers bonus XP modifiers in its equation
    * Repaired issue that disconnected some members of large-sized clans from the MAG game environment when logging in
    * Fixed issue that would sometimes halt the patching process at 99% of the install period
    * Resupply Depots have been optimized so that the meter accurately reflects what is being resupplied and the resupply process itself is more efficient
    * Players can no longer take the driver’s seat in vehicles that are not their squad’s “spawn” APC, but can take any other seat in the vehicle regardless if their squad “owns” the APC or not
    * Repaired issue with “Happy Hour” timer that would sometimes shave a few minutes off the correct total
    * Solved problem that sometimes caused incapacitated players to rotate and move around
    * Players are now prevented from spawning inside a helicopter that is headed out of the map
    * Mended problem that caused the “Primary Objectives Completed” stat to sometimes double for various game types
    * Made additional fixes for rare “game crash” scenarios
    * Various localization updates and changes

  8. [quote name='Tha First Lady ~ Amanda' timestamp='1286473203' post='32']
    What a bunch of fags!! Lol. I'm here! Not really anytime to game yet but I'm working on it.


    lol, I certainly hope so! We miss you.

  9. [quote name='weathermatt' timestamp='1286575204' post='48']
    Still playing Confrontation. Will be picking up MoH.

    I'm sorry it's been do dead as far as clan activity weathermatt, but thanks so much for sticking with us on the forums here. I noticed you dropped out of the clan on SOCOM. Just curious as to if you'll be coming back on board with us in Medal of Honor or SOCOM 4

    [quote name='BalzOnYer4Head' timestamp='1286593369' post='50']
    Beat Dead Rising 2, should of rented it. Have been turning a ton of laps at Suzuka Circuit. Thanks for the countdown clock Unit! Also, shhhh I bought a refurbed Elite and beat Halo Reach. As usual, awesome campaign, and the multiplayer is fun, but just not to my taste (fucking shields). Lookin forward to the MoH on Tuesday.

    I played Halo every now and then on a friends Xbox and I just don't like it as much as everybody else seems to.

  10. [quote name='BalzOnYer4Head' timestamp='1286595791' post='53']
    OOOh! Burn! Hahaha, but hey, look around, we have some pretty nice digs now, and it was well worth the bagillion registrations!

    :whistle: I have no idea what you're talking about



    But actually I was just saying ODIN signed up once with Facebook and a second time the old fashioned way it would seem :)

  11. [quote name='BalzOnYer4Head' timestamp='1286601268' post='54']
    No Jester? Spectre? I'll buy it though.


    Nope, but they added a female good guy for the first time. I think that'll make some lady socomers happy.

  12. [quote name='BalzOnYer4Head' timestamp='1286590370' post='49']
    I showed Kory the patch and also mentioned the cost that your guy quoted you. He wants you to email me the artwork in vector format in either a pdf file or eps file. Also wants to know the dimensions of the patch. Once he has the info he can give us a price on a hundred of em. If its a three inch diameter patch, he can get it for 150 bucks. 100 percent embroidered, quality shit.


    Alright, email en route

  13. [quote name='ingram' timestamp='1286569294' post='46']
    Well I'm going to Louisiana Tech now. Not sure about what I'll major in, but it'll come to me somehow. Other than that, I'm pretty much the same ol guy.


    Im thinking you should do Communication Design so you can make us kickass graphic stuff

  14. So are you guys still playing Confrontation or MW2 now? Or perhaps another online game? I have taken a break up until recently. But I plan on getting the new Medal of Honor next week and jumping back into the swing of things.

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