Jump to content

andy19

[mXm] Officer
  • Posts

    592
  • Joined

  • Last visited

  • Days Won

    65

Posts posted by andy19

  1. I run on a slightly modified Ultra setting now.  It puts more processing on the GPU which is my strong point right now.  I'll be cranking it all the way up to Ultra with the new setup.

    I also picked up the motherboard today.  $115 CDN - $25 MIR which is a decent deal from what I've seen online.

    ASRock H97 Pro4

    3c3URe2.jpg

     

  2. A decent list of helpful tips when playing RL.https://www.reddit.com/r/RocketLeague/comments/4ak85t/a_big_random_list_of_tips/

    Quote


    • Get comfortable with ball cam, and get used to switching it off when appropriate (looking for boost, when the ball is right overhead, etc.)

    • Change your camera settings. Especially try getting used to a larger FOV. Google will find some popular settings for you.

    • Turn off camera shake. Most people find that it's just a distraction and play better without it.

    • Use headphones. You'll be able to hear your teammate boosting for the ball or an enemy coming to demo you.

    • When the ball is in the air, a quick glance at the ball indicator on the ground will tell you roughly where it's going. The circle within the circle shows you how high up the ball is.

    • Spread out! Except when making a shot or a save, you should basically never be close to your teammates.

    • Supersonic speed is the fastest you can go. Boosting while you're supersonic only wastes your boost, so let go once you hear that "boom". (However, if you let off the throttle and/or start turning, you'll lose some speed. So if you need to remain at supersonic speed while turning (e.g. to demo someone), you'll have to keep boosting.)

    • When rushing back to your own goal to defend, use the powerslide to turn around quickly and avoid slamming into the back of the goal and flopping around like a fish while the opponents slam it in.

    • Trying specifically to ram the opponents almost always puts you out of position. But when you see an opportunity to do it, it's almost always very helpful. Just hit them when it's convenient to do so.

    • A hard hit on an opponent's car is often better than a demolition. Remember they respawn next to their goal with 34 boost in the tank, so use your judgment.

    • A front-flip as you ram an opponent will send them flying even farther. If you are sent flying, do a front, side, or back flip to recover faster (this became possible in patch 1.12).

    • Don't get in the habit of always doing a quick "doubletap" on the jump button for flips. Pausing between the first and second jump (and holding down the button) will give you more height, which can make all the difference.

    • If the ball is rolling on the ground, try driving straight into it without jumping. This is called a chip shot, and it will pop the ball into the air and makes a good clearing shot. If you're trying to score at close range with this shot, slow waydown first. It's super easy to bang it off the crossbar.

    • You can get a lower chip shot by single-jumping just before contact with the ball. The earlier you jump, the higher you contact the ball, and the lower the trajectory. Jump too early though, and you'll hit the ball above the halfway point, which usually is not what you want.

    • To get a hard hit on a bouncing ball, strike it a fraction of a second after it hits the ground. It'll go twice as far as if you'd hit it right before the bounce. Conversely, if the opponents are far away and you want to keep control of the ball, hit it just before it lands for a soft shot that you can follow up on.

    • If you're missing the ball too much, slow down.

    • If you start closest to the goal, grab the closest small boost and stay in goal until it's safe. You have plenty of boost to make two flying saves without running over to get the full boost in the corner.

    • If you start closest to the ball, take the shot, unless you and your team have made a different plan.

    • If you and your teammate are equally close to the ball at faceoff, go for it unless your teammate says "I got it!". If you're going to call "Take the shot!", then do it early.

    • If you need boost and you're driving near a full boost that isn't spawned, drive over the spot anyway. You'll be amazed at how often it'll pop just as you go over it. Don't go out of your way, though, or even worse, camp it.

    • If you're flying through the air, try to land with your car pointed in the direction you're moving, so you don't lose your speed.

    • If you don't want to spin out when you land, make sure your back wheels touch first. Whichever wheels touch first will be dragged back by friction with the ground, so you want that to be your back end. Land front first if you want to be driving backward when you land.

    • If you can't get your car turned in time, hold powerslide as you land, and release it once you're pointed in the desired direction.

    • If you find yourself on the wall pointing upward (for instance after an aerial attempt), don't make a U-turn to drive down from the wall, that takes forever. Instead reverse slightly, jump, tilt backward, then do a half air roll to land on your wheels.

    • The side-flip is a great way to hit a ball that you don't want to pop up into the air.

    • Resist the urge to make weak hits. If you can't hit the ball hard and in the right direction, drive away. The exception of course is when you know the opponent is about to hit it, but all too often what happens is that your teammate was about to make a great hit, but instead you dinked it just out of their reach, then bad stuff happens.

    • Be very careful when driving toward your goal with the ball between you and your goal. Either be on the opposite side of the field from where the action is, or drive on the wall, to avoid running into the ball or your teammates.

    • Don't backflip, ever. Just don't do it. Worry about the exceptions to this rule once you've advanced to the point that you don't need a list like this. (NB: This one is controversial, and I could have made it clearer that I'm talking about hitting the ball with a backflip, i.e. bicycle hits. It usually just stops the ball dead, which is almost never what you want. Read lots more about this in the comments!)

    • Don't chase the ball into the opponents' corner. Instead, wait by the wall and see what they do with it. Very often it'll be something bad and you'll get a great scoring chance.

    • When clearing the ball out of your zone, either hit it softly to the wall or hard down the middle. Never hard to the wall or soft to the middle (i.e. centering it for your opponent).

    • When driving on the wall, try using car cam.

    • Look for opportunities to pass! If you're taking the ball downfield then probably the other team is focused on you. If you have a chance to send it over to a teammate, they'll probably have a great scoring chance.

    • Don't bother with weak shots on goal, unless nobody is there to defend. All that happens is they get an easy clear. If you can't make a solid shot, then dump it to the corner instead.

    • Dribbling can be very hard to defend against. To have the best chance, be patient and watch the car, not the ball; this will tell you which way the ball will go if they hit it. If you make your move too early, they'll beat you easily.

     

  3. Source

     

    Quote

     

    Paris, France – Today our new publishing partner, Focus Home Interactive, has revealed an exciting new project we are developing – Insurgency: Sandstorm – available for PS4, Xbox One, Windows, OS X, and Linux in 2017.

    “Considering our indie background, it was not easy finding a publisher we felt compatible with. We decided to work with Focus because they understand our game and they believe in our vision.”
    Jeremy Blum – Founder and Game Director of New World Interactive

    The decision to collaborate with a publisher is primarily for their expertise in console distribution and broader marketing reach. New World Interactive retains full ownership of the Insurgency brand and creative direction on the project.

    Contact_ExteriorBefore_1080_Reduced.jpgContact_ExteriorAfter_1080_Color.jpg

     

    Source

    UE4

    Sandstorm is powered by Unreal Engine 4 and will be a major visual and technological upgrade to Insurgency. Although the game is being developed for console, it will stay true to its PC roots by ensuring our dedicated audience has a seamless transition to the new game. Sandstorm retains what makes Insurgency unique and challenging, bringing this experience to a new console audience.

    In addition to console support, Insurgency: Sandstorm will contain some exciting new features such as a new story mode and eSports framework. The game is being built from the ground up with competitive multiplayer, console split-screen, and singleplayer in mind. The story mode will focus on a squad of characters as they face increasingly challenging chapters, from the invasion of Iraq in 2003 through the insurrection period and leading to the present day.

    Contact_InteriorBefore_1080.jpgContact_InteriorAfter_1080.jpg

     

    Source

    UE4

    New World Interactive is currently developing a new eSports framework that it plans on deploying into Insurgency: Sandstorm upon release. In the meantime, New World Interactive intends to release a fully functional beta of these competitive systems into the current Source Engine version of Insurgency. The systems will be stress-tested and improved upon with the help of the community leading up until the launch of Insurgency: Sandstorm.

    “The industry is going wild about the potential of eSports and we recognize the potential Insurgency has from the very root of its gameplay. Taking the time to build our competitive systems, while receiving data and feedback from the community will allow us to iterate towards quality and ensure we have a solid framework for the new console launch. We look forward to delivering to our passionate competitive fanbase the experience they’ve long been waiting for.” – Andrew Spearin – Creative Director of Insurgency.

    There is no official release date planned for the competitive beta rollout, but the team is hard at work and intends to test as soon as possible. In the meantime, we will taking community questions about our plans with the currentInsurgency and Sandstorm on our weekly live stream, this Saturday February 27 at 3pm EST on our officialInsurgency Twitch.tv channel.

     

     

  4. More about JTF2 if you're interested.  I personally like this account.

    The Dwyer Hill compound they mention in the Wikipedia entry isn't too far from my place.  A friend of mine actually just recently did in-flight (or at least in-plane) training there as an MP in order to be eligible to fly with the Prime Minister for protection.  Said it was quite intense.

  5. The machine gun is the 48 Dredge. I combine that with the 205 Brecci and it's by far my favourite combination.  Heavy hitting in short and medium distances, and with the red dot and front grip, the Dredge can actually shoot out fairly far.

    The 6 round burst take some getting used to, but it's fully auto, so hold the trigger down and it will continually repeat the 6 round bursts.

     

    48-DREDGE-stats-and-description11.jpg

    205-BRECCI-stats-and-description1.jpg

     

×
×
  • Create New...