[mXm] kotaco Posted April 8, 2011 Report Share Posted April 8, 2011 First Patch – SOCOM 4: U.S. Navy SEALs v1.02 Release Date: April 19, 2011 Gameplay [*] Increased XP requirements to gain “rank” levels [*] Lowered XP bonuses for “Classic” mode “Wins” [*] Decreased Weapon XP bonuses earned for “Kills, Assists” and “Headshots” [*] Adjusted “Classic” mode merit bonuses so that “Kills, Assists, Team Kills, Bomb Techs Killed” and “Data Carriers Killed” are the only bonuses that are increased by “Classic” status [*] Expanded “heal” detection area for teammate revive command [*] (Standard Mode) Suppression game length changed to 10 minutes from 20 minutes [*] (Classic Mode) Suppression rounds changed to 11 from 7 [*] (Classic Mode) Suppression rounds changed to 5 minutes from 7 [*] (Classic Mode) Uplink rounds changed to 11 from 4 [*] (Classic Mode) Uplink game length changed to 5 minutes from 10 [*] (Standard Mode) Last Defense rounds changed to 1 from 3 [*] (Standard Mode) Last Defense minutes changed to 15 from 30 [*] (Classic Mode) Last Defense rounds changed to 11 from 5 [*] (Classic Mode) Last Defense minutes changed to 5 from 11 [*] (Classic Mode) Bomb Squad rounds changed to 10 from 4 [*] (Classic Mode) Bomb Squad minutes changed to 7 from 10 Weapons and Gear [*] Increased firing accuracy for all weapons and views so that the first few shots are substantially more accurate (with variations by weapon) [*] Increased horizontal and vertical recoil while in Reflex, ACOG and Low Variable Scope modes [*] Long-range Sub-machine Gun damage has been tightened [*] Decreased maximum throwing power and lowered throwing angle for all grenade types [*] Fixed the display stats for the FDO-11 and IW80-A2 assault rifles to their appropriate values Audio/ Visual [*] Camera position has been moved back to show more of the player-character [*] Camera field of view has been widened by roughly 20% [*] Smoothed camera movements when changing locations in tight spaces [*] Updated “Vote Kick” user-interface so that it takes up less of the screen Technical [*] Fixed issue that prevented Clan Challenge queue from properly working Miscellaneous [*] Made various PlayStation Move adjustments including latency reduction, less sensitive recoil countering, the added ability to pitch up while firing, and turn/ pitch tuning [*] Renamed PlayStation Move control schemes to “Standard Aim” and “Standard Arcade” Second Patch – SOCOM 4: U.S. Navy SEALs v1.03/1.04 Estimated Release: Late April/ Early May 2011 [*]Added center dot to targeting reticule [*]Inclusion of SOCOM 4 Party System [*]More to confirm… Patch(es) TBD Estimated Release: TBD [*]Camera fixes that include even more “smoothing” fixes and a camera collision repositioning above the player character’s head [*]Mic system overhaul that improves UI, functionality [*]More to confirm… Quote Link to comment Share on other sites More sharing options...
[mXm] andy19 Posted April 8, 2011 Report Share Posted April 8, 2011 I'm looking forward to playing the game now with these fixes, but increasing firing accuracy? I'm not sure about that one. Quote Link to comment Share on other sites More sharing options...
[mXm] kotaco Posted April 16, 2011 Author Report Share Posted April 16, 2011 Second Patch – SOCOM 4: U.S. Navy SEALs v1.03 Estimated Release: Late April/ Early May 2011 [*] Added center dot to targeting reticule [*] More to confirm… Patch(es) TBD Estimated Release: TBD [*] Camera fixes that include even more “smoothing” fixes and a camera collision repositioning above the player character’s head [*] Mic system overhaul that improves UI, functionality [*] More to confirm… Quote Link to comment Share on other sites More sharing options...
[mXm] kotaco Posted April 19, 2011 Author Report Share Posted April 19, 2011 Updated post with the Release Day Patch as well as future patches. Quote Link to comment Share on other sites More sharing options...
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