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SOCOM 4 Patch (Fix) List


kotaco

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First Patch – SOCOM 4: U.S. Navy SEALs v1.02
Release Date: April 19, 2011

Gameplay
[*] Increased XP requirements to gain “rank” levels [*] Lowered XP bonuses for “Classic” mode “Wins” [*] Decreased Weapon XP bonuses earned for “Kills, Assists” and “Headshots” [*] Adjusted “Classic” mode merit bonuses so that “Kills, Assists, Team Kills, Bomb Techs Killed” and “Data Carriers Killed” are the only bonuses that are increased by “Classic” status [*] Expanded “heal” detection area for teammate revive command [*] (Standard Mode) Suppression game length changed to 10 minutes from 20 minutes [*] (Classic Mode) Suppression rounds changed to 11 from 7 [*] (Classic Mode) Suppression rounds changed to 5 minutes from 7 [*] (Classic Mode) Uplink rounds changed to 11 from 4 [*] (Classic Mode) Uplink game length changed to 5 minutes from 10 [*] (Standard Mode) Last Defense rounds changed to 1 from 3 [*] (Standard Mode) Last Defense minutes changed to 15 from 30 [*] (Classic Mode) Last Defense rounds changed to 11 from 5 [*] (Classic Mode) Last Defense minutes changed to 5 from 11 [*] (Classic Mode) Bomb Squad rounds changed to 10 from 4 [*] (Classic Mode) Bomb Squad minutes changed to 7 from 10
Weapons and Gear
[*] Increased firing accuracy for all weapons and views so that the first few shots are substantially more accurate (with variations by weapon) [*] Increased horizontal and vertical recoil while in Reflex, ACOG and Low Variable Scope modes [*] Long-range Sub-machine Gun damage has been tightened [*] Decreased maximum throwing power and lowered throwing angle for all grenade types [*] Fixed the display stats for the FDO-11 and IW80-A2 assault rifles to their appropriate values
Audio/ Visual
[*] Camera position has been moved back to show more of the player-character [*] Camera field of view has been widened by roughly 20% [*] Smoothed camera movements when changing locations in tight spaces [*] Updated “Vote Kick” user-interface so that it takes up less of the screen
Technical
[*] Fixed issue that prevented Clan Challenge queue from properly working
Miscellaneous
[*] Made various PlayStation Move adjustments including latency reduction, less sensitive recoil countering, the added ability to pitch up while firing, and turn/ pitch tuning [*] Renamed PlayStation Move control schemes to “Standard Aim” and “Standard Arcade”

Second Patch – SOCOM 4: U.S. Navy SEALs v1.03/1.04
Estimated Release: Late April/ Early May 2011

































    [*]Added center dot to targeting reticule [*]Inclusion of SOCOM 4 Party System [*]More to confirm…
    Patch(es) TBD
    Estimated Release: TBD

    [*]Camera fixes that include even more “smoothing” fixes and a camera collision repositioning above the player character’s head [*]Mic system overhaul that improves UI, functionality [*]More to confirm…







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Second Patch – SOCOM 4: U.S. Navy SEALs v1.03
Estimated Release: Late April/ Early May 2011

[*] Added center dot to targeting reticule [*] More to confirm…

Patch(es) TBD
Estimated Release: TBD

[*] Camera fixes that include even more “smoothing” fixes and a camera collision repositioning above the player character’s head [*] Mic system overhaul that improves UI, functionality [*] More to confirm…








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