[mXm] andy19 Posted October 23, 2014 Report Share Posted October 23, 2014 Source Some important bits: “For personal reasons I had to make the hard decision to leave SOF Studios. This was particularly difficult since I had invested so much of myself in the project and the design for the full game. However, that design is done and the team is experienced and more than capable of delivering. In fact, they are well on their way to achieving the goals I set for them. Basically, if other factors in your life mandate that you have to move on, in this case at least it didn't jeopardize the quality of the game." – David Sears “Hearing of David’s departure was disappointing BUT I want to stress my absolute commitment to this project. I am a longtime fan of the SOCOM games, with over 1,000 hours played in SOCOM 1 & 2 combined. I have also been working at SOF Studios since the inception of this project. I worked side by side with David for a year and a half and I know the creative vision he had for this game very well. Our goals for H-Hour have not and will not change.” – Kevin De Respino, SOFs Programmer They're a go for Steam, and the game design portion is done (Sears' contribution). Doesn't look like anything's in jeopardy here. Quote Link to comment Share on other sites More sharing options...
[mXm] 404 Not Found Posted October 23, 2014 Report Share Posted October 23, 2014 Bottom line: He had to move on to make money. This game has been in pre-alpha for a few years and didn't exactly get full financial backing like they had hoped right away. That is the reason it was greenlit on STEAM for early 2015 to help with more funding. I am sure David didn't want to leave this project, but reading between the lines when he said for personal reasons, it had to be financial. PC version slated for March 2015 and the console version has been delayed (that part isn't good at all). Quote Link to comment Share on other sites More sharing options...
Induced_Horizon Posted October 24, 2014 Report Share Posted October 24, 2014 I would get a game pc if I had to just to get the game .... Quote Link to comment Share on other sites More sharing options...
[mXm] andy19 Posted October 24, 2014 Author Report Share Posted October 24, 2014 I dont think it would take much of a PC to run this. Quote Link to comment Share on other sites More sharing options...
[mXm] BalzOnYer4Head Posted October 24, 2014 Report Share Posted October 24, 2014 I think it is a big deal. David has put together the framework sure, but to see the title released to the degree that the envisioned it, is not going to happen, because the money isn't there. With David still at the helm, money could still come, but without him there is little chance. The leader has zero industry experience, and this will be the first time Kevin the programmer has been a creative director. We will keep an eye on it. But it does not look good. Quote Link to comment Share on other sites More sharing options...
[mXm] 404 Not Found Posted October 24, 2014 Report Share Posted October 24, 2014 I am still BAFFLED behind belief why SONY itself wouldn't buy back the work and re-name it SOCOM. It was there for the taking. There must be some reason why SONY let this franchise die and not scoop this back up. COD has its place for the mainstream twitch shooter, and Activision makes a ton of money for SONY, but SOCOM is an in-house property and they must really think the tactical shooter genre is dead. sad...sad...sad... Quote Link to comment Share on other sites More sharing options...
[mXm] kotaco Posted October 24, 2014 Report Share Posted October 24, 2014 The game design isn't quite done yet from what I've seen. All they have is a pre-alpha version that they are now going to try to polish without David for a Steam release. There is a lot that would still need to be done to get this up to par mechanics wise. I see this going the route of Project: Takedown. Similar circumstances will probably yield similar results, and they had an industry vet the entire way and still failed. Quote Link to comment Share on other sites More sharing options...
[mXm] andy19 Posted October 24, 2014 Author Report Share Posted October 24, 2014 Unless they're completely lying about their progress or the fact that Sears is still on partially as a consultant, I wouldn't be that worried. Quote Link to comment Share on other sites More sharing options...
[mXm] kotaco Posted December 5, 2014 Report Share Posted December 5, 2014 David Sears is now confirmed to be working at a studio in Austin called Edge of Reality Quote Link to comment Share on other sites More sharing options...
[mXm] 404 Not Found Posted December 5, 2014 Report Share Posted December 5, 2014 hmmm. He must be working on the next Mass Effect game... that's the studio that produces those game. Quote Link to comment Share on other sites More sharing options...
[mXm] BalzOnYer4Head Posted December 6, 2014 Report Share Posted December 6, 2014 Not sure what he is working on but that is the studio he is working for. I am happy he got a good gig and is not going to go down with that poorly led ship over at SOF's. Quote Link to comment Share on other sites More sharing options...
Induced_Horizon Posted December 6, 2014 Report Share Posted December 6, 2014 All considering , hope the game still comes out with very little animosity from core socomers .. I am still personally looking forward to another socom style game ... Quote Link to comment Share on other sites More sharing options...
[mXm] BOLD Edition Posted December 7, 2014 Report Share Posted December 7, 2014 I'm looking forward to one, too. I was hoping MAG was going to be it, back in the day, but unfortunately once people stopped communicating in the game, it just fell off. It had a lot of potential and I invested heavily in playing it. Quote Link to comment Share on other sites More sharing options...
Induced_Horizon Posted December 7, 2014 Report Share Posted December 7, 2014 Did MAG drop its servers too? like socom did Quote Link to comment Share on other sites More sharing options...
[mXm] BOLD Edition Posted December 7, 2014 Report Share Posted December 7, 2014 When Sony shut down Zipper, all of the servers went too. Quote Link to comment Share on other sites More sharing options...
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